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/tavern-battle-maps · tabletop

Tavern battle maps: tavern hall, inn floors, tavern cellar

Tavern battle maps — a top-down battle map of a tavern's main room on a square grid, round tables and stools, a long bar counter and a stone fireplace, hand-painted fantasy battle map, warm lamplight on wooden planks and stone, soft brush texture
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every sample — three subjects, three styles ↓

Reading 1Tavern hall
Reading 2Inn floors
Reading 3Tavern cellar

A tavern battle map is for the bar fight every campaign has: tables, a counter and a fireplace on a grid. This pack shows a main hall with round tables and a bar, an inn over two floors with four bedrooms, and a stone cellar with barrels. Each comes painted, as ink and wash, or as pixel tiles. Type a tavern, such as a burning tavern or one at the docks, and the map keeps its view.

  • a brawl in the main room
  • a fight through an inn's two floors
  • a cellar chase among the barrels
  • a battle map for a tavern scene in a session

Frequently asked questions

What do the nine pictures show?
Three readings in three styles: the main hall of a tavern, an inn drawn over two floors, and a stone cellar with barrels.
Does the inn map show two floors?
Yes. The inn is two floor plans side by side, the common room below and four small bedrooms above.
Which style suits a printed map?
Ink and wash is black outlines with two flat colours on cream paper. Painted is full colour with a thin light grid.
Are there characters or labels on the maps?
No. The maps have no miniatures, characters, text or labels.

About toile

This page is a showcase and a starting point: nine samples already rendered, three readings of the pack crossed with three styles, each shown at the size and ratio it was made for. Take any of them further on the wall with a few words, or ask for all nine again under your own direction; a sign-in keeps what you make, and it is free while Toile is new. The recipe behind each sample — the subject, the style, the palette, the framing — travels with the image rather than staying private to the render: it is in the alt text of every sample and in the page's own structured data, so a search engine reads the same handles a person would.